Launch Review
$250
A written go/no-go before you commit.
A review of your existing app and App Store Connect setup: a ranked fix list plus metadata, privacy and in-app-purchase checks.
Typical work window: 3–5 business days.
Client Studio · PRD → Release
Bring your spec, Figma or prototype. I'll take it from architecture to App Store release.
App Store launch packages
You built it with AI. I’ll help you get it ready for review. I ship my own apps the same way.
App Store approval is not guaranteed. Apple makes the final decision.
$250
A written go/no-go before you commit.
A review of your existing app and App Store Connect setup: a ranked fix list plus metadata, privacy and in-app-purchase checks.
Typical work window: 3–5 business days.
$400–$600
Per-app fix. A $150–$200 diagnosis is credited toward that total; part is paid on approval.
Fix the blockers within the written quote, draft review replies and handle up to 2 resubmissions. The quote sets the payment split. Approval is not guaranteed.
Typical work window: 1–2 weeks, plus Apple’s review time.
$750–$1,500
For an existing app built with AI that needs a path to launch.
Readiness review, agreed release fixes, QA, listing preparation and submission support. The written scope sets the fixes and resubmission cap; new features or a rebuild need a new quote.
Schedule confirmed after reviewing the build.
$2,500–$5,000
Fixed milestones. 50% to start.
Take a spec or prototype through milestone builds on TestFlight, QA, store listing, submission and launch support.
Typical work window: 4–10 weeks, with Apple’s review timing outside my control.
For a review or rescue, you provide a build or repo, an App Store Connect role invite when needed, and any rejection text. For a build, bring your spec or Figma, developer account, content and decisions. Work windows depend on the agreed scope and timely answers; we confirm availability before starting.
You’ll get a straight answer. Send app details first; access is arranged after we agree on the work.
Who it’s for
For founders with a PRD or spec, design or wireframes, a defined customer, and a need for implementation now.
Just an idea? Start with Prove the idea
The first step
Send the spec. Get a straight answer.
You get a short written review: what's buildable now, what's missing, the major risks, and what it takes to ship.
Free for my first five founders.
“Not ready yet” is a valid result.
PRD → Release
A written review of what’s buildable, what’s missing, the risks and what it takes to ship.
Platform choices, stack, data model and a milestone plan you approve.
Your Figma integrated into working builds, delivered at each milestone.
QA against the release plan, with test coverage, findings and remaining gaps documented.
The store listing, privacy answers, review notes, screenshots plan and TestFlight.
App Store submission, App Review handling, launch checks and handover.
I built and shipped these
100 downloads. Paying subscribers.
These are my own apps. I’ve fixed my own App Review rejections and shipped. I build with Claude and Codex, with independent review.






Before I build
After the review, I quote fixed-price milestones. You approve the price and written scope before I build.
You own the code, the accounts and the listing.
Fixes, revisions, resubmissions and support are capped in the written scope. New features, extra polish or a rebuild need a new quote. Review waits don’t count as work hours.
Client work stays out of my internal studio workspace and my videos unless you give written permission.
App Store questions
No. App Store approval is not guaranteed. I identify likely blockers, fix the agreed scope and help with review replies. Apple makes the decision.
Yours. You own and pay for the Apple Developer membership. Access is by role invite only, never shared credentials. Your app, code and listing stay yours.
Native iPhone, iPad and Mac apps. Other stacks get an honest answer in the review. A web wrapper may need a separately quoted rebuild.
Apple sets the clock. Review waits vary and are outside the work estimates; time waiting for Apple does not count as work hours.